Hello, I have 3 questions about the loader:
Does the line: group->setCullingActive(false); mean that no culling is active for the groups? Is that normal in loaders? Isn't that inefficient for big complex scenes? Secondly, what about lines after: else if (objectType == ObjectTypeLight) { // add a light source to the scene 1 Nov 2003 Why add a lightsource (if thats whats happening)? Isn't this loader used by many projects just to load fragments of a larger scene, will each fragment then get a lightsource? Notice AC3D does not support lights in the fileformat to my knowledge. Lastly, why tesselate geometry at all? Does OSG only handle triangles? Thanks - freqfly ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69665#69665 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org