Hello,

I have 3 questions about the loader:

Does the line:

group->setCullingActive(false);

mean that no culling is active for the groups? Is that normal in loaders? Isn't 
that inefficient for big complex scenes?


Secondly, what about lines after:

else if (objectType == ObjectTypeLight) { // add a light source to the scene 1 
Nov 2003

Why add a lightsource (if thats whats happening)? Isn't this loader used by 
many projects just to load fragments of a larger scene, will each fragment then 
get a lightsource?
Notice AC3D does not support lights in the fileformat to my knowledge.

Lastly, why tesselate geometry at all? Does OSG only handle triangles?

Thanks
- freqfly

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69665#69665





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