HI Hartwig,

What you describe is a multiple pass render to texture, the way one
does this with the OSG is to use an osg::Camera placed as slave Camera
or a Camera placed in the scene graph.  The Camera has a setRederOrder
method this tells the cull traversal what order to draw things in.
Have a look at the osgVolume::MultipassTechnique for an example of
rendering to a depth texture and then using the result in the main
pass.

Robert.

On 17 December 2016 at 08:14, Hartwig Wiesmann
<hartwig.wiesm...@skywind.eu> wrote:
> Hi,
>
> sorry, my fault.  I messed up the rendering order. If the sphere is rendered 
> first, it works.
>
> Thank you!
>
> Cheers,
> Hartwig
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=69699#69699
>
>
>
>
>
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