Are you using GL3? If so you need to enable VertexArrayObjects
osg::DisplaySettings::instance()->setVertexBufferHint(osg::DisplaySettings::VertexBufferHint::VERTEX_ARRAY_OBJECT); Hope that helps ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69824#69824 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org