Hi TianZJ, Thanks for the quick answer. I checked the intersector, but intersector->getIntersections() returns no intersections at all.
2017-01-03 9:32 GMT+00:00 tianzjyh <tianz...@126.com>: > Hi, Oliveira, > You can check the intersections of your intersector(e.g. > LineSegmentIntersector::Intersection), and you will find they contain an > "osg::NodePath", which means the whole path of the node(e.g. matrix > transform nodes upon the drawable instance). > > > -- > > > Cheers, > --- > TianZJ > > At 2017-01-03 16:58:16, "Bruno Oliveira" <bruno.manata.olive...@gmail.com> > wrote: > > Hello, > > I'm implementing a draw instanced optimized scene. This is for drawing a > set of polygons. > > Previously I was creating a drawable for each polygon, but now I am using > draw instancing. With one drawable per polygon I can easily use osg > intersectors for computing scene intersections. But how can I perform scene > intersections with draw instanced objects and get, for instance, > intersected instance IDs? > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org