On 5 January 2017 at 15:28, Rambabu Repaka <ramboram...@gmail.com> wrote: > Hi,Robert i want to load 3D Buliding Models on the ocean Using any tool ?
Building on an ocean? House boats? Using any tool? Will a screw driver do? You really are an exceptional example of how a poorly functioning AI might attempt to build sentences by stringing together random words and phrases that other peoples have used in unrelated contexts. We can only guess at what you actually mean. Best guesses: 3D Building Models? Welll just load them like any other model in the OSG. If there is plugin for the format. To place it in the correct place just stick a transform node above it. Whether there is plugin for it I cannot not say, despite repeated questions about what you mean have have never said what format the buildings are in. This is basic information. why never tell us? On the Ocean? Do you understand what an ocean is? It's no typically somewhere you put buildings. However, if you did have an oil rig on something similar then loading and model and placing a transform above it works just in the same way as on dry land. This is basic stuff. It doesn't take much initiative or background research to find answers to loading a 3D model and placing it in a scene. Telling us basic information in your posts is also a very basic skill and courtesy, you have already been asked many times to provide clearer explanations of what you are attempting. The fact that you continue to put so little effort in explaining yourself is no longer something we can put down to inexperience but rather wilful ignorance or a level of skills that will always be hurdle to learning anything related to computer graphics. Personally I not going to provide any more support to you. It's just too painful to try and drag out even the very simplest bit of information, I've tried to encourage you to provide better interactions with the community so they are more productive and have completely failed, you posts are just as bad now as your first stumbling steps with the community. You simply don't seem cut out for computer graphics and being part of an open source community. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org