HI Denis, I cannot comment on specific of librocket.
If you want to use 2D elements in a 3D scene the standard way of doing this is to use a Camera that sets the project and view matrices to creates a 2D projection. The osghud example illustrates how to do this. Perhaps this would be useful to you. The other alternative is to simply use the OSG's native osgWidget NodeKit. Robert. On 7 January 2017 at 12:15, Denis Colesnicov <eugus...@gmail.com> wrote: > Hi Robert, > > Implementation librocket, which are published them in order. Problem is only > in the GUI display is on the node that rotates around the axis XYZ. Myself > but needs to appear as a 2D GUI, something like over the base OSG viewport. I > should if you would like to display scores and other information in the game, > so I do not want the information to be rotated in any direction but to always > shows at front. Of course this applies also to menus, settings, etc. ... > OSG'm not so good, I learn, so do not know how do I do this. I tried to add > another camera and to hang it on the GUI but I failed. It is surprisingly > interesting that any other GUI has a problem with that it is not possible, or > is it difficult to implement 3D as a way librocket again not possible to > implement a 2D? Due to poor English and lack of tutorial and guidance in my > language, I do not fail. Should you ever been so good and tried to advise how > to do it, it would be cool. > > Thank you! > > Cheers, > Denis > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=69914#69914 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org