HI Denis,

I cannot comment on specific of librocket.

If you want to use 2D elements in a 3D scene the standard way of doing
this is to use a Camera that sets the project and view matrices to
creates a 2D projection.  The osghud example illustrates how to do
this.  Perhaps this would be useful to you.

The other alternative is to simply use the OSG's native osgWidget NodeKit.

Robert.

On 7 January 2017 at 12:15, Denis Colesnicov <eugus...@gmail.com> wrote:
> Hi Robert,
>
> Implementation librocket, which are published them in order. Problem is only 
> in the GUI display is on the node that rotates around the axis XYZ. Myself 
> but needs to appear as a 2D GUI, something like over the base OSG viewport. I 
> should if you would like to display scores and other information in the game, 
> so I do not want the information to be rotated in any direction but to always 
> shows at front. Of course this applies also to menus, settings, etc. ... 
> OSG'm not so good, I learn, so do not know how do I do this. I tried to add 
> another camera and to hang it on the GUI but I failed. It is surprisingly 
> interesting that any other GUI has a problem with that it is not possible, or 
> is it difficult to implement 3D as a way librocket again not possible to 
> implement a 2D? Due to poor English and lack of tutorial and guidance in my 
> language, I do not fail. Should you ever been so good and tried to advise how 
> to do it, it would be cool.
>
> Thank you!
>
> Cheers,
> Denis
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=69914#69914
>
>
>
>
>
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