Hello Bruno,
 How to provide a deallocator ?
Thanks in advance

Bruno Oliveira wrote:
> Another possibility is that your code is allocating and deallocating memory 
> in separate module DLLs. However, in Windows, each DLL has separate memory 
> spaces and that cannot be done.
> 
> 
> You should check if that's the case by any reason (e.g. creating a 
> osg::ref_ptr in a dll of your own and allowing osg::ref_ptr to be deallocaed 
> automatically by another dll module).
> 
> This is solved by providing proper deallocators.
> 
> 
> 2017-01-10 12:04 GMT+00:00 Voerman, L. < ()>:
> 
> > Hi Théo,I think you basically found out that the osg notify system is not 
> > thread safe, the call to osg::Notify from 
> > osg130-osgUtild.dll!osgUtil::CullVisitor::apply(osg::Drawable & drawable) 
> > Line 1036    C++
> > 
> >     OSG_NOTICE<<"CullVisitor::apply(Geode&) detected NaN,"....
> > is probably running in parallel with a different thread calling osg::Notify 
> > as well while triggering a resize of the buffer (too). 
> > Setting OSG_NOTIFY_LEVEL=WARN will probably avoid this crash.
> > 
> > 
> > Regards, Laurens.
> > 
> > 
> > On Tue, Jan 10, 2017 at 12:39 PM, Alberto Luaces < ()> wrote:
> > 
> > > Ok, the next I would do is to see what is OSG trying to print in this
> > > stack frame (the ninth from the beginning):
> > > 
> > >      osg130-osgUtild.dll!std::operator<<<std::char_traits<char> 
> > > >(std::basic_ostream<char,std::char_traits<char> > & _Ostr, const char * 
> > > _Val) Line 806    C++
> > > 
> > > maybe that could serve as a hint...
> > > 
> > > --
> > > Alberto
> > > 
> > > _______________________________________________
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> > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > > 
> > > 
> > > 
> > 
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
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> > 
> > 
> 
> 
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