Could it be that slave camera's show up in the stats viewer, but children in the scene graph do not?
Nico On Tue, Feb 21, 2017 at 9:45 AM, Robert Osfield <robert.osfi...@gmail.com> wrote: > Hi Nico, > > On 21 February 2017 at 08:19, Nico Kruithof <nicokruit...@gmail.com> > wrote: > > There are two ways to add a camera to a view. First, there is the > addSlave > > (osgcamera example) and second, you can add the camera to a group node in > > the scene (osgprerendercubemap example). What is the difference between > the > > two and when would you use one or the other? > > You can implement the same effects with both approaches so it's mainly > down to conceptual and practical considerations. > > Conceptually a Camera assigned to a View(er) as a master Camera or > slave Camera provides guidance on how the viewer views the scene. So > if you had a HMD you would naturally use two slave Camera, one for > each eye. Also if you want to do distortion correction again this > would likely be conceptually something associated with how you view > the scene so again would naturally fit as a slave Camera. Practically > in both these cases configuring the viewer with different combinations > of slave Camera enables you to vary how the scene is viewed on > different physical devices, completely decoupled from the scene graph. > > With effects like shadows or reflections conceptually these are > related to the scene that you are viewing rather than how you are > viewing it, so naturally you would put such a Camrea into the scene > graph itself. Again practically this is a good fit as you can > serialize out the scene graph and then load into a application that > has a completely different viewer setup and it'll work, i.e. you can > move from a desktop to HMD or a powerwall and have the scene still > look as intended without having to hardware the application to it. > > The design of osg::Camera and osgViewer is based on these > concepts/practical consideration, the class relationships and naming > all fall naturally from this desire to be able to conceptually and > practically decouple the needs of the viewer from the needs of the > scene. > > Robert. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Nico Kruithof nghk.nl
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