SMesserschmidt wrote: > [...] Maybe you're structuring your graph to flat and to much time is spent > to determine visibility/draw-calls.
Is the culling really a perf. hit? E.g. op has neatly provided a group for each building versus not, if he looks at it from a distance like in the photo, would this mean a difference? Does the cull traversal degrade to vertices when it hasn't bounded things in spheres or whatever structures it uses? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70323#70323 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org