SMesserschmidt wrote:
> [...] Maybe you're structuring your graph to flat and to much time is spent 
> to determine visibility/draw-calls.


Is the culling really a perf. hit? E.g. op has neatly provided a group for each 
building versus not, if he looks at it from a distance like in the photo, would 
this mean a difference? Does the cull traversal degrade to vertices when it 
hasn't bounded things in spheres or whatever structures it uses?

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