Hi Lv,

>      You mention A 1:1 ratio will likely minimize these effects.Which 
> function excatly I should call?

There isn't a single function that you can use to do, as well, it's
impossible to implement in a general purpose 3d text implementation.
Only if you have screen aligned text can you start to think about
setting the font resolution (Text::setFontResolution(..) to match the
on screen resolution,

You haven't said anything about you are rendering your text really
can't provide any specific recommendations.

Robert.
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