And why not a geometry approach?
SMesserschmidt wrote: > Hi Johny, > > > > Here's Johny! > > > > I'd like to know how to pick a 3d point in my model onto which a decal will > > nearly wrap itself around to. Am I using the right word here, or does Open > > Scene Graph not have this feature? Before I'm rigging my app with a custom > > decal, I'd like to know what's available, or what tools I can already work > > with. > > > There is no specific API, but you can use projective texturing or > screenspace decals (using FBO and shaders). > > Cheers > Sebastian > > > > > Thank is great. > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=70417#70417 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70419#70419 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org