Hi Glen,

thanks for the hint. I'm still sticking with version 3.2 and this method is not available there.
I will try to move to the latest version and do like you suggested.

Thanks

- Werner -

Am 09.03.2017 um 15:24 schrieb Glenn Waldron:
Werner,
I have never switched render targets at runtime before, but I have switched attachments and needed to call camera->dirtyAttachmentMap() after calling attach() or detach(). Maybe that will work.

Glenn Waldron

On Thu, Mar 9, 2017 at 9:10 AM, Werner Modenbach <werner.modenb...@texion.eu <mailto:werner.modenb...@texion.eu>> wrote:

    Hi all.

    Is it possible to redirect the main camera of a view temporarily
    to a FBO?
    It is my intention to get a snapshot of the scene with a modified
    projection matrix.
    I think about something like that:

    osg::ref_ptr<osg::Camera> camera = view->getCamera();
    osg::Camera::RenderTargetImplementation rti =
    camera->getRenderTargetImplementation();
    osg::MatrixdprojectionMatrix=view->getCamera()->getProjectionMatrix();
    camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
    osg::ref_ptr<osg::Image> fbImage=newosg::Image;

    fbImage->allocateImage(width,height,1,GL_RGBA,GL_UNSIGNED_BYTE,1);

    camera->attach(osg::Camera::COLOR_BUFFER,fbImage.get(),0,0);

    camera->setProjectionMatrix(projectionMatrix*offsetMatrix);

    view->frame(); camera->setRenderTargetImplementation(rti);
    camera->detach(osg::Camera::COLOR_BUFFER );

    camera->setProjectionMatrix(projectionMatrix);


    I tried it but my screen gets updated on the frame()  call with
    the modified projection matrix and the image stays black. Thanks
    for any hints.- Werner -
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