Sometimes my app is crashing in 

Code:

void Group::traverse(NodeVisitor& nv)
{
    for(NodeList::iterator itr=_children.begin();
        itr!=_children.end();
        ++itr)
    {
        (*itr)->accept(nv);
    }
}



where the first element of children is present (a MatrixTransform node), but 
the _ptr of the second child is 0x0.

It always happens during the initialization of my scene.

Its also mentionable that im using osg 3.0.1 with ThreadPerCamera and a 
separate ReaderWriter plugin that is drawing texture to PagedLOD objects.

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http://forum.openscenegraph.org/viewtopic.php?p=70508#70508





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