Sometimes my app is crashing in Code:
void Group::traverse(NodeVisitor& nv) { for(NodeList::iterator itr=_children.begin(); itr!=_children.end(); ++itr) { (*itr)->accept(nv); } } where the first element of children is present (a MatrixTransform node), but the _ptr of the second child is 0x0. It always happens during the initialization of my scene. Its also mentionable that im using osg 3.0.1 with ThreadPerCamera and a separate ReaderWriter plugin that is drawing texture to PagedLOD objects. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70508#70508 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org