Hi, Iam using the following code and drawing the lines in osg and clamping the lines to the terrain for the purpose of road drawing
LineSymbol* line = style.getOrCreate<LineSymbol>(); line->stroke()->color() = Color(Color::Black, 0.5f); line->stroke()->width() = 8.0f; line->tessellationSize() = 5; line->stroke()->widthUnits() = Units::METERS; AltitudeSymbol* alt = style.getOrCreate<AltitudeSymbol>(); alt->clamping() = alt->CLAMP_TO_TERRAIN; But for me i want road with texture so what iam adding the quad and applying texture in the below code osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array; vertices->push_back(osg::Vec3(-1.0f,0.0f,-2.0f)); vertices->push_back(osg::Vec3(1.0f,0.0f,-2.0f)); vertices->push_back(osg::Vec3(1.0f,0.0f,2.0f)); vertices->push_back(osg::Vec3(-1.0f,0.0f,2.0f)); osg::ref_ptr<osg::Vec3Array> normals = new osg::Vec3Array; normals->push_back(osg::Vec3(0.0f,-1.0f,0.0f)); osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array; colors->push_back(osg::Vec4(0.0f, 0.0f, 0.0f,0.0f)); osg::ref_ptr<osg::Vec2Array> texcoords = new osg::Vec2Array; texcoords->push_back(osg::Vec2(0.0f, 0.0f)); texcoords->push_back(osg::Vec2(0.0f, 1.0f)); texcoords->push_back(osg::Vec2(1.0f, 1.0f)); texcoords->push_back(osg::Vec2(1.0f, 0.0f)); osg::ref_ptr<osg::Geometry> geom = new osg::Geometry; geom->setVertexArray(vertices.get()); geom->setNormalArray(normals.get()); geom->setColorArray(colors.get()); geom->setNormalBinding(osg::Geometry::BIND_OVERALL); geom->setTexCoordArray(0,texcoords.get()); geom->setColorBinding(osg::Geometry::BIND_OVERALL); geom->addPrimitiveSet(new osg::DrawArrays(GL_QUADS,0,4)); osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D; texture->setWrap(osg::Texture2D::WRAP_S, osg::Texture2D::CLAMP); texture->setWrap(osg::Texture2D::WRAP_T, osg::Texture2D::CLAMP); osg::ref_ptr<osg::Image> image = osgDB::readImageFile("D:/Images/roadPic.jpg"); texture->setImage(image); osg::ref_ptr<osg::Geode> root = new osg::Geode; root->addDrawable(geom.get()); root->getOrCreateStateSet()->setTextureAttributeAndModes(0,texture.get()); how to clamp the quad to the terrain for drawing the road in osgearth or any other way to add the texture to those lines? ... Thank you! Cheers, Rambabu ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70781#70781 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org