Hi, We used to see this problem a lot. The OSG_TEXT_INCREMENTAL_SUBLOADING advice did not help. What did help was explicitly setting the GL_TEXTURE_MIN_FILTER at a slightly different place in osgText/Glyph.cpp.
Around line 373 you'll see a call to glPixelStorei() before the glTexSubImage2D() near the bottom of GlyphTexture::apply(). I add the following: Code: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, getFilter(osg::Texture::MIN_FILTER)); Then around line 517 you'll see another call to glPixelStorei() before glTexSubImage2D() in Glyph::subload(). I add: Code: if (_texture) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _texture->getFilter(osg::Texture::MIN_FILTER)); else glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); This worked on the Intel cards. I expect it's some sort of driver bug, but I'm not sure. I hope this helps. - Dan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70829#70829 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org