Hi Bruno, After you manipulate the coordinates do the new bounds result in the node getting culled by the camera?
Thanks, Sam > On Jun 22, 2017, at 10:12, Bruno Oliveira <bruno.manata.olive...@gmail.com> > wrote: > > Hello, > > I have some osg::Nodes with some initial geometry coordinates. > > Then, after some rendering, at some point I need to transform those initial > coordinates. I do something like this: > > > void MyNodeGeometry::convertCoordinates() { > > auto* vert = this->getVertexArray(); > > for (int i = 0; i < vert->size(); i++) { > convertCoordinate(vert->operator[](i)); > } > > this->setVertexArray(vert); > > this->setInitialBound(this->computeBound()); > this->firtyBound(); > > } > > > Also, in all parent Nodes I call > > parentNode->setInitialBound(this->computeBound()); > parent->firtyBound(); > > > > However, when I do this, I can see my points, BUT when I try to manipulate my > scene with the mouse, the data disappears if I zoom in, and appears again if > I zoom out again. > This seems like my node's bounds are not well set, But I manually verified > all node's bounds and they are correct.... > > Any idea? > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org