Just an update.
OSG KdTree works great!

Computational time for "camera->accept(intersectionVisitor)":
before it was about 10M microseconds
with KdTree it is about 25 microseconds!

This is the code I modified in my example:

Code:

osg::Node* createScene() {
        osg::Geode* geode = new osg::Geode;
   osg::KdTree* kdtree = new osg::KdTree;
   osg::Geometry* geometry = buildGeometry();
   osg::KdTree::BuildOptions buildOptions;
   kdtree->build(buildOptions, geometry);
   geometry->setShape(kdtree);
        geode->addDrawable(geometry);
        return geode;
}




Gianni

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71284#71284





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to