Just an update. OSG KdTree works great! Computational time for "camera->accept(intersectionVisitor)": before it was about 10M microseconds with KdTree it is about 25 microseconds!
This is the code I modified in my example: Code: osg::Node* createScene() { osg::Geode* geode = new osg::Geode; osg::KdTree* kdtree = new osg::KdTree; osg::Geometry* geometry = buildGeometry(); osg::KdTree::BuildOptions buildOptions; kdtree->build(buildOptions, geometry); geometry->setShape(kdtree); geode->addDrawable(geometry); return geode; } Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71284#71284 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org