Hi, In reference to the osggeometryshaders example, I have a question about a seeming problem when only passing one point to the geometry shader:
If I comment out all but the first push back: Code: osg::Vec3Array* vAry = new osg::Vec3Array; setVertexArray( vAry ); vAry->push_back( osg::Vec3(0,0,0) ); /*vAry->push_back( osg::Vec3(0,1,0) ); vAry->push_back( osg::Vec3(1,0,0) ); vAry->push_back( osg::Vec3(1,1,0) ); vAry->push_back( osg::Vec3(0,0,1) ); vAry->push_back( osg::Vec3(0,1,1) ); vAry->push_back( osg::Vec3(1,0,1) ); vAry->push_back( osg::Vec3(1,1,1) );*/ Nothing shows up. But if I do two, three or more points, every thing works fine. It seems a minimum of two points in the DrawArrays array is required? Thank you! Cheers, Mike[/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71697#71697 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

