Hi, Is it possible to clear just certain textures in a framebuffer with multi target rendering?
i am searching for equivalent functionality for glClearBufferfv. Any help would be greatly appreciated. example shader code: out vec4 fragcolor1; // first target out vec4 fragcolor2; // second target void main() { fragcolor1 = vec4(1.0,0.0,0.0,1.0); fragcolor2.g = 1.0; } basically i want to initialize first target as osg::Vec4(0.0,0.0,0.0,0.0); and i want to initialize my second target to osg::Vec4(1.0,0.0,0.0,0.0). I tried calling setClearColor in osg::Camera, but this initializes both targets to same value. Thanks & Regards, amudhan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71694#71694 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org