I've actually toyed with hooking up OSG support for Conan, but never actually did it.
On Tue, Oct 10, 2017 at 6:01 AM, Alberto Luaces <alua...@udc.es> wrote: > Chris Hanson writes: > > > I think I've since come up with an idea to work around their weird > > demands, but I wasted a bunch of time and hair on it. All of us who > > build and distribute OSG binaries really should cooperate and work > > together, but I'm not sure how to go about doing that. > > Maybe for windows users https://conan.io could be of use. > > -- > Alberto > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org