Okay, here a few updates of what I learned:

1. There is no geometry which will be rendered to the main camera of 
ogoculusviewer. That's why no intersections can be found.
2. Displaying the oculus view will be done by blitting the mirrorTexture to the 
back buffer.
3. So solve my problem, I added a third slave camera which renders the scene in 
user-friendly mode (different projection matrix than oculus). As this slave 
camera does not RTT picking in window coordinates works fine!

Cheers,
Michael

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