As I said in my previous email. There is only one example tutorial right now. The first one in the basic category: "basic geometry"
The rest is as you say only a TOC. I haven't checked readthedocs yet. It may be an option. But I like markdeep for its feature set. Regards Björn Den 20 nov. 2017 09:00 skrev michael kapelko <korn...@gmail.com>: Hi. I can't see any tutorial. It's just a Table Of Contents. I guess at least one tutorial is necessary to evaluate navigation. As a side note, https://readthedocs.org/ hosts lots of docs with a nice navigation, so this might be an option. On 20 November 2017 at 00:18, Björn Blissing <bjorn.bliss...@vti.se> wrote: > Hi Robert et al, > > As said earlier, I have started to experiment with GitHub pages. I discovered > that it was hard to support both single-page and multi-page documents using > markdeep (since its limited support for included documents). So having a > single-page and multi-page document at the same time will not work unless > everything is in a completely flat directory structure, which will be > unmaintainable. So I decided to go with a multi-page solution. > > I have pushed the current work to a personal repo on GitHub. You can checkout > the result at: > https://bjornblissing.github.io/openscenegraph-tutorials > > And the corresponding repo is here: > https://github.com/bjornblissing/openscenegraph-tutorials > > So far I have built a test skeleton for tutorials. This includes a draft > version of the table of contents and simple introduction tutorial to see if > my test is working. I have included a CMakeList.txt file in the root > directory which can be used to generate build files for the tutorials. > > The only available tutorial as of now is "Basic Geometry". > > But before I continue with any more work I would like some community > feedback. There are many questions that I think should be answered: > > * Is this a tutorial format worth pursuing? > * Is Markdeep the right choice? > * Is CCBY and MIT licenses that should be used for this project? > * What C++ standard should the source code be written in (my suggestion is > C++98 for maximum compatibility)? > > Note: This should not be seen as anything more than a very rough draft of how > tutorials on GitHub pages could look like. If the community agrees that this > is the way forward I will continue the work, as well as transfer the > repository to the main OpenSceneGraph GitHub account. > > Regards, > Björn > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=72416#72416 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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