Hi, I build OSG for iOS with OpenGLES 3.0 support only. Now I got some problems: Warning: Material::apply(State&) - not supported. Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw(..).
In CMake I saw possibility for build with support OpenGLES 2.0 and 3.0 together. Questions: 1. Does OSG got full support with OpenGLES 3.0? 2. Is build OSG with OpenGLES 3.0 enough for success? Or 2.0 or both versions better? Thank you! Cheers, Vlad ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72571#72571 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org