I think integrating Conan and OSG is a fantastic idea, and one I've wanted to do but haven't had time in the past.
On Wed, Jan 10, 2018 at 8:50 AM, Julien Valentin <julienvalenti...@gmail.com > wrote: > Hi korner > > as the repo title says it's just an experiment > I shared it but there are problems..just try it if you have the time to > experiment these. > As an example problem : > I passed the night wandering why it didn't copy all headers but haven't > found why > > cheers > > > kornerr wrote: > > Hi. > > May be introduce some sort of subdirectory (like > > osg_src/packaging/conan) into the main OSG source tree as a pull > > request? > > Having separate repository doesn't seem correct. > > > > On 10 January 2018 at 02:13, Julien Valentin <> wrote: > > > > > > > > mp3butcher wrote: > > > > > > > Hi all > > > > I made my first step with conan and for that i made a recipe for > osg3.4.0 > > > > https://github.com/mp3butcher/osg_conan_recipe > > > > I also upload this bintray but it require approval to be public > > > > > > > > I doubt to understood everything but it could be a great > multiplatform tool to aggregate the scattered osg eco system. > > > > > > > > Just a few look at my script gives you an idea of what can be done > and not...It doesn't solve all problems but can represent an homogenous > solution to adress lib dependencies in user space > > > > > > > > Feel free to give feedback and improvements via github > > > > Cheers > > > > > > > > > > > > robertosfield wrote: > > > > > > > > > Hi All, > > > > > > > > > > Below is an "Issue" posted on the openscengraph github page from an > > > > > non OSG developer touting for us to integrate the OSG with the > Conan > > > > > C++ depency manager. > > > > > > > > > > Personally, I'm not familiar with Conan, I have no use for itself > > > > > myself, I guess it might be useful to some in the community. I > don't > > > > > have time to go chasing it up myself as I have way too much on my > > > > > plate already, so I'll defer to the community as to whether it's > worth > > > > > pursuing and doing any legwork required. > > > > > > > > > > As it's really not an "Issue" relating to the OSG but a sales > pitch it > > > > > really isn't appropriate place to clog up out Issue list so I'll be > > > > > closing it, but thought it be better at least tell the community > about > > > > > it before I do so. > > > > > > > > > > If you are interested than please look into it and report back to > us > > > > > about what steps would need to be taken add the OSG into Conan mix. > > > > > > > > > > Cheers, > > > > > Robert. > > > > > > > > > > --- https://github.com/openscenegraph/OpenSceneGraph/issues/395 -- > > > > > > > > > > Hello, > > > > > Do you know about Conan? > > > > > Conan is modern dependency manager for C++. And will be great if > your > > > > > library will be available via package manager for other developers. > > > > > > > > > > Here you can find example, how you can create package for the > library. > > > > > > > > > > If you have any questions, just ask :-) > > > > > -- > > > > > _______________________________________________ > > > > > osg-users mailing list > > > > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org > > > > > > > > > > ------------------ > > > > > Post generated by Mail2Forum > > > > > > > > > > > > > > > > > > > > > > ------------------ > > > Read this topic online here: > > > http://forum.openscenegraph.org/viewtopic.php?p=72699#72699 > > > > > > > > > > > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org > > > > ------------------ > > Post generated by Mail2Forum > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=72712#72712 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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