You will need to (re)compile OSG incorporating the FBX SDK. Then you will
be able to use the osgconv tool to convert models from FBX to
osg/ive format. This recompilation is something that will need to be done
by a C++ developer.

On Fri, Jan 26, 2018 at 2:24 PM, Julie McCartney <
julianne.mccart...@gmail.com> wrote:

> Thank you so much for your reply!! It's helped me put things into
> perspective. I'm trying to get help from C++ developers now.
>
>
> I've downloaded this fbx SDK ( https://github.com/libgdx/fbx-conv ) in
> hopes that I can take the fbx with animation I've made, and port it over to
> osg/ive format.
>
> I have Three questions:
>
> 1) How do I install this software?
> 2) where and how to I use it? Command line prompt?
> 3) how do I make it work with my osg converter?
>
> Thank you for all your help. Sorry if I'm asking such rudimentary
> queestions. No matter what i search I cannot find anythign that helps me
> learn how to make this stuff work!!!
>
> Julie
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=72868#72868
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
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