You will need to (re)compile OSG incorporating the FBX SDK. Then you will be able to use the osgconv tool to convert models from FBX to osg/ive format. This recompilation is something that will need to be done by a C++ developer.
On Fri, Jan 26, 2018 at 2:24 PM, Julie McCartney < julianne.mccart...@gmail.com> wrote: > Thank you so much for your reply!! It's helped me put things into > perspective. I'm trying to get help from C++ developers now. > > > I've downloaded this fbx SDK ( https://github.com/libgdx/fbx-conv ) in > hopes that I can take the fbx with animation I've made, and port it over to > osg/ive format. > > I have Three questions: > > 1) How do I install this software? > 2) where and how to I use it? Command line prompt? > 3) how do I make it work with my osg converter? > > Thank you for all your help. Sorry if I'm asking such rudimentary > queestions. No matter what i search I cannot find anythign that helps me > learn how to make this stuff work!!! > > Julie > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=72868#72868 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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