Hi all, Hum, it seems my case is a bit more complex than expected. The camera I want to read the buffer from is a custom created camera:
Code: // Curvatures camera. m_curvaturesCamera = new osg::Camera(); m_curvaturesCamera->setClearMask(GL_DEPTH_BUFFER_BIT); // The camera only clears the depth buffer before rendering (not the color buffer). m_curvaturesCamera->setRenderOrder(osg::Camera::PRE_RENDER); m_curvaturesCamera->setReferenceFrame(osg::Camera::RELATIVE_RF); I have had a look at osg::Image, but it does not seem very clear which function to use and above all, how I shall indicate to the osg::image which camera it needs to read from. Any idea? Thank you! Cheers, Antoine.[/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73002#73002 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org