Hi Robert.
In a base class i already use follow setup:

meshGeometry->setDataVariance(osg::Object::DataVariance::DYNAMIC);      
meshGeometry->setSupportsDisplayList(false);
meshGeometry->setUseDisplayList(false);
meshGeometry->setUseVertexBufferObjects(true);

where meshGeometry is a osg::ref_ptr<osg::Geometry>

... 

Thank you!

Cheers,
Tyler

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