Hi Robert. In a base class i already use follow setup: meshGeometry->setDataVariance(osg::Object::DataVariance::DYNAMIC); meshGeometry->setSupportsDisplayList(false); meshGeometry->setUseDisplayList(false); meshGeometry->setUseVertexBufferObjects(true);
where meshGeometry is a osg::ref_ptr<osg::Geometry> ... Thank you! Cheers, Tyler ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73549#73549 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org