Hi,

I have two geometries, A and B, that are both translucent, of which A should 
always be rendered before B because it is farther from the camera 
fragment-wise. However, OpenSceneGraph sometimes renders A first and sometimes 
renders B first, depending on the viewing angle, which, when B is rendered 
first, causes A to disappear at the fragments where A and B overlap.

How can I make sure A is always rendered first and then B?

Thank you!

Cheers,
Kristofer

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=73668#73668





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