Hi, I have two geometries, A and B, that are both translucent, of which A should always be rendered before B because it is farther from the camera fragment-wise. However, OpenSceneGraph sometimes renders A first and sometimes renders B first, depending on the viewing angle, which, when B is rendered first, causes A to disappear at the fragments where A and B overlap.
How can I make sure A is always rendered first and then B? Thank you! Cheers, Kristofer ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73668#73668 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org