I'm totally in support of moving to C++11.
On Mon, Jun 11, 2018 at 2:14 AM Alberto Luaces <alua...@udc.es> wrote: > Robert Osfield writes: > > > I would suggest that OpenSceneGraph-3.x series remain compilable > > without needing C++11. So 3.6.x for instance we'll make bug fixes etc > > but never change the compiler requirements. > > Having that fallback (3.x) for the tiny amount of systems that don't > support C++11 is a sensible approach, and I would even dare to say > extra-conservative, given the support of C+11 among current compilers. > > -- > Alberto > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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