Hi,

Is there a reason why OSG_USE_FLOAT_BOUNDINGBOX and 
OSG_USE_FLOAT_BOUNDINGSPHERE are set to YES in cmake by default?

Since most CPUs now use doubles natively and emulate floats, making float 
calculations a little slower, would it not be better for OSG speed and 
performance to have these options be set to OFF by default?

Doubles would take up more RAM but what is more important for intersection 
speeds in OSG, RAM use or CPU number crunching?

------------------------
Thank you,
--Maxim

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74219#74219





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to