That'll usually do the trick. Have you determined what Stateset is on your model that is not implemented? The right approach would probably be to modify the model to strip off the unsupported state so the error is prevented.
On Mon, Jul 23, 2018 at 9:18 PM Brad Colbert <bcolb...@rscusa.com> wrote: > Hi Folks, > > I have, what I hope, is an easy question. I have a model that I'm loading > into my app (GL3) that is causing the following warning. What can I do to > simply stop the warning from being displayed? > > *Warning: Material::apply(State&) - not supported.* > > Would simply setting the OSG_NOTIFY_LEVEL to FATAL suffice? > > Thanks, > Brad > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org