Thanks guys, 

Turns out it was a scoping issue (as suggested by Robert), is more or less 
working as expected now... 
Unfortunately now have to deal with shader issues when using the multipass 
rendering, as my graphics card doesn't provide compatibility mode for the 
existing shaders.  Does anyone have any advice here, or is it pretty much 
re-write the shaders or buy a new gfx card?
Thanks again for the help!

Tom

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http://forum.openscenegraph.org/viewtopic.php?p=74420#74420





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