Hi everyone, I'm new here. I load an obj file with osgDB::readNodeFile("my.obj") and add it to my scene. now, given a vertex Id, I'd like to be able to get its UV/Texture coordinate.
I can see that osg::Geometry has a getTexCoordArray() method, but dynamically casting my node to org::Geometry crashes the program. moreover, according to the docs, getTexCoordArray() simply returns a pointer to osg::Array, and it's unclear what type the elements of that array is (osg::Vec2?) ... Thank you! Cheers, mike ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74473#74473 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org