Disregard, looks like you already got it!  Thanks.

> -----Original Message-----
> From: Daniel Emminizer, Code 5773
> Sent: Wednesday, August 22, 2018 6:37 AM
> To: OpenSceneGraph Users
> Subject: RE: [osg-users] Core Profile: glEnable/glDisable GL_POINT_SPRITE
> 
> Hi Robert,
> 
> It's on my list to swap over to 3.6-TexStorage to make sure it doesn't break
> anything.  I'll do that in the next couple of days and test this out.
> 
> The change looked good from a quick review on 3.6 branch.  But on master
> branch you have "if (false)" around the code block.  I'll point out on github 
> to
> make it easier to find.  Looks unintentional and does not match 3.6 branch.
> 
>  - Dan
> 
> 
> > -----Original Message-----
> > From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On
> > Behalf Of Robert Osfield
> > Sent: Wednesday, August 22, 2018 6:23 AM
> > To: OpenSceneGraph Users
> > Subject: Re: [osg-users] Core Profile: glEnable/glDisable GL_POINT_SPRITE
> >
> > Hi Dan et. al,
> >
> > To resolve this issue I have added a mode validity setting to
> > State::nitializeExtensionProcs(), this resolves the GL warning
> > generated by the checkvalidity_bug test program.  The fix is checked
> > into master, 3.6 branch and 3.6-TexStorage.
> >
> > Cheers,
> > Robert.
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-
> openscenegraph.org
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