Hi Robert, So far so good here with initial testing. I had been concerned about Laurens's update on text, but it looks like it turned out without problems. I was able to adjust back one of the text scaling options so now we're back to consistent between 3.4.1, 3.6.2, and 3.6.3-rc2, with 3.4.1 and 3.6.3-rc2 having identical scaling factors.
The mutex change from Glenn appears to have solved an edge case crash we independently discovered a couple days ago also. So far so good. - Dan > -----Original Message----- > From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On > Behalf Of Robert Osfield > Sent: Tuesday, September 11, 2018 7:36 AM > To: OpenSceneGraph Users > Subject: [osg-users] OpenSceneGraph-3.6.3 release candidate 2 tagged > > Hi All, > > I have just tagged the 3.6.3 release candidate 2: > > > https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGr > aph-3.6.3-rc2 > > My aim is to tag the 3.6.3 at the end of this week. Please test and > provide positive/negative feedback via this thread. :-) > > Cheers, > Robert. > > -- Changes since 3.6.3-rc1 > > Tue, 11 Sep 2018 11:56:04 +0100 > Author : Robert Osfield > Updated rc number 2 for 3.6.3-rc2 > > Tue, 11 Sep 2018 11:29:36 +0100 > Author : OpenSceneGraph git repository > Merge pull request #620 from LaurensVoerman/txt_SCREEN_COORDSfix > scale > problem for osgText with characterSizeMode SCREEN_COORDS and > _position > set. > > Tue, 11 Sep 2018 11:23:34 +0100 > Author : Robert Osfield > Fixed hang using a ReentrantMutex > > Tue, 11 Sep 2018 10:13:49 +0100 > Author : Robert Osfield > Fixed build > > Tue, 11 Sep 2018 09:31:35 +0100 > Author : Robert Osfield > Fixed build > > Tue, 11 Sep 2018 09:03:01 +0100 > Author : Robert Osfield > Cleaned up code > > Mon, 10 Sep 2018 08:00:41 -0400 > Author : gwaldron > osgText: fixed thread-safety issues in Glyph and Font > > Sat, 8 Sep 2018 18:18:33 +0200 > Author : mp3butcher > fix examples context creation for X11 (when display not :0.0) > > Tue, 11 Sep 2018 08:34:20 +0100 > Author : OpenSceneGraph git repository > Merge pull request #619 from mathieu/topic/SaveInlinedImagesAdded > saving of inline Images without having the physical image file. > > Tue, 11 Sep 2018 08:11:27 +0100 > Author : Robert Osfield > Added greater control of how cubemap is set up and controlled > > Fri, 7 Sep 2018 15:09:15 +0200 > Author : Laurens Voerman > fix scale problem for osgText with characterSizeMode SCREEN_COORDS and > _position set. > > Fri, 7 Sep 2018 14:04:41 +0200 > Author : Mathieu MARACHE > Added saving of inline Images without having the physical image > file.The can be read from and inlined image file > > > Thu, 6 Sep 2018 12:30:18 +0100 > Author : Robert Osfield > Merge branch 'OpenSceneGraph-3.6' of > https://github.com/openscenegraph/OpenSceneGraph into > OpenSceneGraph-3.6 > > Thu, 6 Sep 2018 12:29:44 +0100 > Author : Robert Osfield > Updated for 3.6.3-rc1 > > Thu, 6 Sep 2018 11:50:21 +0100 > Author : Robert Osfield > Fixed memory leak with assignment of default value to ObjectSerializer > > Wed, 5 Sep 2018 18:06:25 +0100 > Author : OpenSceneGraph git repository > Merge pull request #616 from > eligovision/OpenSceneGraph-3.6_particlesParticleSystem: Added support > for GLES2 and upper (GL_QUADS -> GL_TRIā¦ > > Wed, 5 Sep 2018 18:01:33 +0100 > Author : Robert Osfield > Fixed copy constructor > > Wed, 5 Sep 2018 19:00:29 +0300 > Author : Konstantin S. Matveyev > ParticleSystem: Using of GL_TRIANGLES for GLES2 and upper; GL_QUADS > otherwise > > Wed, 5 Sep 2018 14:04:57 +0100 > Author : OpenSceneGraph git repository > Merge pull request #617 from aluaces/Image_scaleImage_typoFix typo in > the initial check of Image::scaleImage(). > > Wed, 5 Sep 2018 13:27:35 +0200 > Author : Alberto Luaces > Fix typo in the initial check of Image::scaleImage(). > > Wed, 5 Sep 2018 14:00:09 +0300 > Author : Konstantin S. Matveyev > ParticleSystem: Added support for GLES2 and upper (GL_QUADS -> > GL_TRIANGLES) > > Tue, 4 Sep 2018 10:35:38 -0400 > Author : Jason Beverage > Protect the _programSet in Shader with a mutex. This prevents thread > safety issues when Shader objects are used in multiple programs. > > Wed, 5 Sep 2018 09:33:24 +0100 > Author : Robert Osfield > Updated ChangeLog > > Tue, 4 Sep 2018 15:26:30 +0100 > Author : Robert Osfield > Changed the ShapeDrawable::build() methpd so that it does run when the > ShadpwDrawabe is a KdTree. > > Tue, 4 Sep 2018 14:13:32 +0100 > Author : Robert Osfield > Updated SO version as XmlNode::Input changes change the ABI > > Tue, 4 Sep 2018 12:19:14 +0100 > Author : Robert Osfield > Added support for reading UTF-8 encoded of xml files > > Mon, 3 Sep 2018 12:30:02 +0100 > Author : Robert Osfield > Changed the logic for whether to call setUpThreading() in > setThreadingModel() to make it possible to changed threadings even if > the threading model starts of as SingleThreaded > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org