Hi,

Usually you can use the output-colors in case of a fragment shader to inspect the values per fragment. Rendering to a texture and inspecting the values in the image is also an option.

Another approach to display incoming/per state values is this nifty shader:

http://mew.cx/drawtext/drawtext.html

Appart from this, in case you're using a modern Nvidia-GPU and Visual-Studio:

https://developer.nvidia.com/nsight-visual-studio-edition

Cheers
Sebastian



Am 27.09.2018 um 20:14 schrieb Rowley, Marlin R:
All,

Is there a way to examine variable values in shader code? I can’t figure out this problem that we are having unless I can see the values in the shaders.

Any help would be appreciated

----------------------------------------

Marlin Rowley

Software Engineer, Staff

cid:image002.jpg@01D39374.DEC5A2E0

/Missiles and Fire Control/

972-603-1931 (office)

214-926-0622 (mobile)

marlin.r.row...@lmco.com <mailto:marlin.r.row...@lmco.com>



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