Hi. Have a look at detailed instructions on how to build OpenSceneGraph for Windows with MinGW here: https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.3.InstallUnderWindows
And here's a sample OSG application that fits into a couple of files (and is also built for Windows): https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.6.SampleUnderWindows On Mon, 15 Oct 2018 at 12:14, Robert Osfield <robert.osfi...@gmail.com> wrote: > > On Mon, 15 Oct 2018 at 05:11, A Z <powerus...@live.com.au> wrote: > > -I'm in a situation where I can't just build them from source. > > If you have a compiler you can build the OSG from source. If you > don't have a compiler then the OSG isn't for you. > > > Help here would be very greatly appreciated! > > > > poweruserm. > > Is this how you introduce yourself when you meet people in person? If > you met someone in person who called themselves by that name what > would you think of them? > > Personally I think it's childish and and shows a lack of regard for > others. If you want to any support from me going forward you use your > own human name, just like you'd use in the person. > > Robert. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org