Are you talking about the rendering aspect or the cloth dynamics simulation aspect?
On Fri, Dec 14, 2018 at 3:35 PM Werner Modenbach <werner.modenb...@texion.eu> wrote: > Hi all, > > first of all I apologize for an off topic question. > I spent weeks already in the Internet for finding a solution for a > problem - without success. > And I know there are a lot of experienced people here in the list. > > I'm doing high quality simulations of textiles from machine data. So I > have to > simulate each yarn as realistic as possible. This works perfect if the > yarn is not hairy. > That means it has no filaments pinning out of the surface i.e. like wool. > The only approaches I found so far are here: > https://www.shadertoy.com/results?query=fur&sort=popular&from=0&num=12 > https://developer.nvidia.com/gpugems/GPUGems2/gpugems2_chapter01.html > Both of them have big cons for my requirements. > > Is anybody here having hints or ideas for solving this problem? > > Sorry for this off topic message. Please answer to my PM in order not to > spam to much to the list. > > Many thanks for any help > > - Werner - > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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