Hello,

 I'm drawing some simple lines on osg. So far I have successfully draw the 
lines and set a single color for each of them... but when I rotate the view the 
color is shown only on one direction of the camera, for instance, if rotate on 
180 degrees the view, all lines are shown in black (looking from "down")... how 
can I get that the color of the lines is correctly shown regardless of the 
position/orientation of the camera on the viewer?



Code:
osg::Geode * root = getRoot();
osg::Vec4Array * color = new osg::Vec4Array;
double r, g, b, a;
r = 1.0;
g = 0.0;
b = 0.0;
a = 1.0;
color->push_back(osg::Vec4d(r, g, b, a)); //single color 
osg::Vec3Array* osg_points = new osg::Vec3Array;
...
Here I fill the vertex array
...
osg::Geometry* line_geometry = new osg::Geometry;
line_geometry->setVertexArray(osg_points); //osg_points has the points of the 
lines
line_geometry->addPrimitiveSet(new osg::DrawArrays(GL_LINE_STRIP, 0, 
osg_points->size()));
line_geometry->setColorArray(color);
line_geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
root->addDrawable(line_geometry);



Thank you!

Cheers,

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=75341#75341





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