Hi Robert, Community, I was experimenting with RTT and for debug I turn the renderTargetImplementation for the Camera to be osg::Camera::SEPARATE_WINDOW - just to see what I am rendering into my FBOs. Since there were dozen of Cameras involved (intentionally) I was expecting lots of windows to open - but my app opened even more then expected. I was not able to trace it down why, but the same happens when I run 'osgprerender --window' which leads to open 2 windows for the same Camera with this output:
osgprerender --window void StateSet::setGlobalDefaults() ShaderPipeline disabled. void StateSet::setGlobalDefaults() ShaderPipeline disabled. ContextData::incrementContextIDUsageCount(0) to 2 ContextData::incrementContextIDUsageCount(0) to 3 XUbuntu 16.4 OSG master NVIDIA 384.130 Is this expected? Thanks a bunch for any insight! Cheers, Nick -- trajce nikolov nick
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