Could you open an issue so we don't pollute this discussion? We will find out what is going on in Github.
El lun., 11 feb. 2019 a las 9:24, Roy Lichtenheldt (<roy.lichtenhe...@dlr.de>) escribió: > Hi Omar, > > I tried to run your example, but didn't succeed with compilation. I guess > I am missing a step in compilation of OSG. Do you have any additional hints > on that? > > I also adapted our particle simulation (still based on OSG 3.4) to use an > EGL context similiar to how you did it, everything compiles fine, but > segFaults during the GL calls. (compiled OSG with added -lEGL, however it > does not seem to make a difference) > > Cheers, > Roy > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=75617#75617 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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