On Wed, Feb 20, 2019 at 10:55 PM Rowley, Marlin R <marlin.r.row...@lmco.com>
wrote:

> I, personally, wouldn't be in such a rush to implement RTX support.  The
> graphics card can only handle 1 ray-tracing feature at acceptable
> framerates.  We are using OSG for terrain generation and I see rendering
> triangles fast enough along with managing high res textures as still being
> a #1 priority for us.  Graphics hardware just isn't fast enough to render
> relatively dense meshes even with the best cards.  I sincerely hope that
> RTX doesn't cause a fork in the road and reduce the need to improve the
> overall bandwidth of the graphics pipeline.
>

I actually, agree.

For general purpose stuff, I think normal rasterization is more practical,
but in your industry I should think you can also imagine simulation
situations where direct computation of ray transport of radiative energy
among surfaces of different reflective properties is interesting.


I'd love to chat with you sometime about how you're using OSG, Marlin.

-- 
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