Wojciech Lewandowski writes:

> Hi Alberto,
>
> You may need to add support for clip planes via gl_ClipVertex or 
> gl_ClipDistance to your shaders (which one depends on GLSL version used -see
> https://stackoverflow.com/questions/19125628/how-does-gl-clipvertex-work-relative-to-gl-clipdistance).
>  My experience with these vars was not always positive, though. I remember 
> times when I was unable to use
> them and once had to do my own cliping in vertex shader (=major PITA). But 
> maybe these days newer drivers or OSG version make it easier.

Hi, Wojciech, many thanks!  Following your pointer about gl_ClipDistance
I made this work.  Nevertheless I take your advice on not relying too
much in this feature for compatibility reasons :-)

-- 
Alberto

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