We are trying to run the graphics debugger called 'RenderDoc'. It's spitting out an error message after we create a window and it's device context. I've been looking through the osg code to find a function called CreateContextAttribs(). I can't seem to locate it. My idea is to override where it's used or refactor something into the code where we can call the function ourselves.
In the meantime, I'm setting the traits->glContextVersion = "3.3" in our graphics application but RenderDoc is still shouting "Context not created via CreateContextAttribs. Capturing disabled." -M ---------------------------------------- Marlin Rowley Software Engineer, Staff [cid:image002.jpg@01D39374.DEC5A2E0] Missiles and Fire Control 972-603-1931 (office) 214-926-0622 (mobile) marlin.r.row...@lmco.com<mailto:marlin.r.row...@lmco.com>
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