Hi Robert, I was looking of a solution that depends on camera. Because only the view/camera knows which object is hidden. The TraversalMask will do the trick then. I see also a CullMask, guess this is not good and it will not help with the picking issue.
My understanding the mask is a 32 bit value, this means I can only have a maximum 32 types of nodes to be shown/hidden because an AND operation is performed? Thank you! Cheers, Catalin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75864#75864 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org