Hi Sergey, The FLATTEN_STATIC_TRANSFORMS operation is not able to remove the topmost node so can't flatten this MatrixTransform you've added. This limitation is due to the optimization being called with external code holding a pointer/reference to that topmost node. To be able to optimize this topmost node away we'd need to come up with a new API that requires users to replace the pointer references they have.
Without any API changes the way to get round this limitation is to have a Group node as the topmost node, then have the new MatrixTransform as a child of this group, then the original scene graph below the MatrixTransform. Robert. On Wed, 24 Apr 2019 at 21:16, Sergey Lukashev <lukashe...@ya.ru> wrote: > > Hello, osg folks! > > I've used FLATTEN_STATIC_TRANSFORMS and it works quite good. However, now I > need to rotate the scene, so I added a MatrixTransform on top of the root > node. But it does not get flattened for SOME models. I properly set > DataVariance of every Transform to STATIC before running the Optimizer. Can > somebody point out where issue could come from and how to debug or solve it? > > > > > > -------------------------------------- > Regards, Sergey. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org