Hi,

I've been playing around with this, and have an annoying issue. On my machine, 
which runs Windows and has a Radeon Vega 56, using three viewports with 
geometry shader instancing makes some triangles go missing in the second and 
third viewports. This happens in my own application and in a slightly modified 
version of the example. It works fine if I do everything in a single 
invocation, or run it on another machine, though, so I'm guessing it's a driver 
bug. I'd report it, but I've not found a place where AMD accepts issue reports 
in the form of a minimal executable reproducing the issue rather than a 
description of the bug and the name of the software it happens with. Does 
anyone have a link or contact at AMD so I can report this properly?

Cheers,
Chris

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http://forum.openscenegraph.org/viewtopic.php?p=76119#76119





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