Hi, i finded code, but in this function is failed why?
Code: osg::Node* addDraggerToScene(osg::Node* scene, const std::string& name) { scene->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON); osg::MatrixTransform* selection = new osg::MatrixTransform; selection->addChild(scene); osgManipulator::Dragger* dragger = createDragger(name); osg::Group* root = new osg::Group; root->addChild(dragger); root->addChild(selection); float scale = scene->getBound().radius() * 1.6; dragger->setMatrix(osg::Matrix::scale(scale, scale, scale) * osg::Matrix::translate(scene->getBound().center())); osgManipulator::GridConstraint *con = new osgManipulator::GridConstraint(*selection, osg::Vec3(0, 0, 0), osg::Vec3(30, 30, 30)); osg::ref_ptr<osgManipulator::TabBoxDragger> m_pManipulator = new osgManipulator::TabBoxDragger; m_pManipulator->addConstraint(con); dragger->addConstraint(con); dragger->addTransformUpdating(selection); // we want the dragger to handle it's own events automatically dragger->setHandleEvents(true); // if we don't set an activation key or mod mask then any mouse click on // the dragger will activate it, however if do define either of ActivationModKeyMask or // and ActivationKeyEvent then you'll have to press either than mod key or the specified key to // be able to activate the dragger when you mouse click on it. Please note the follow allows // activation if either the ctrl key or the 'a' key is pressed and held down. dragger->setActivationModKeyMask(osgGA::GUIEventAdapter::MODKEY_CTRL); dragger->setActivationKeyEvent('a'); return root; } after RETURN failde:( ... Thank you! Cheers, Maxim ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76158#76158 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org