Can you please elaborate? what do you mean by 'single object' and 'set this up 
to use buffer objects'?

Do you mean that a single OSG object can hold multiple VBOs or arrays of 
vertices?

Or do you mean to have a single vertex buffer and multiple OSG objects each one 
using part of that buffer?


Chris Hanson wrote:
> I think I'd create a single object to represent ALL of the objects of a given 
> class, eg Lines, PolygonLines, Rectangles, etc. Set this up to use buffer 
> objects and it will refer to the buffer object to fetch the vertices, 
> indices, and possibly attributes for the appearance.
> 
> Then on each frame after you have received ALL the data, bulk assemble them 
> together into memory buffers of vertices and appearance attributes, then 
> shovel only those buffers to OpenGL once per frame.
> 
> 
> I assume frustum clipping is probably not your biggest concern, so I'd just 
> ignore it for the most part by giving each object an artificially large 
> bounding sphere.
> 
> 
> 
> 
> 
> 
> 
> 
> On Sat, Jun 1, 2019 at 5:29 AM Yu Qi < ()> wrote:
> 
> 
> > Hi,
> >   By the way,the default vertex specification of geometry is displaylist,if 
> > you need to change vertex frequently,use VAO and VBO.
> > 
> > Thank you!
> > 
> > Cheers,
> > Yu
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=76167#76167 
> > (http://forum.openscenegraph.org/viewtopic.php?p=76167#76167)
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
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> > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > 
> 
> 
> 
> -- 
> Chris 'Xenon' Hanson, omo sanza lettere.  http://www.alphapixel.com/ 
> (http://www.alphapixel.com/)
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76175#76175





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