Hi, everyone I'm trying to render a depthmap using shaders. Very simple, just using the distance from an arbitrary point P to the camera's eye. That map will be deprojected into a pointcloud.
The problem is an unexpected (by me lol) behavior from the deprojection. Using a tutorial (can't post links yet), I've done the work but the result seems weird. For example, if I had a perfect wall on the scene, the depthmap is projected similar to a "rinnegan" (do you remember naruto? Is the best way to represent the problem kkkk) Someone already did something similar to that? What's the best way to make a depthmap on OSG? Tutorials, examples, books are very welcomed. Thank you! Cheers, Lucas ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76186#76186 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org