Hi, everyone

I'm trying to render a depthmap using shaders. Very simple, just using the 
distance from an arbitrary point P to the camera's eye. That map will be 
deprojected into a pointcloud.

The problem is an unexpected (by me lol) behavior from the deprojection. Using 
a tutorial (can't post links yet), I've done the work but the result seems 
weird.

For example, if I had a perfect wall on the scene, the depthmap is projected 
similar to a "rinnegan" (do you remember naruto? Is the best way to represent 
the problem kkkk)

Someone already did something similar to that? What's the best way to make a 
depthmap on OSG? Tutorials, examples, books are very welcomed.

Thank you!

Cheers,
Lucas

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http://forum.openscenegraph.org/viewtopic.php?p=76186#76186





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